The Making Of Risen 2 Episode 6 - Decisions
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Uploaded: 12am - May 10, 2012
Duration: 0:05:33
Views: 171
Deep Silver and Piranha Bytes today released the sixth and final episode of the six part making of series for the game Risen 2: Dark Waters.
This time, the developers from Piranha Bytes elaborate on:
- how they approached the creation of a game by first designing the game world and the reasons why inhabitants live in certain locations - as a basis to create believable storylines and quests
- how the NPCs react to players choices in dialogues and how the 150.000 spoken words craft the personalization of the game
- why they decided to change the character development in contrast to the first Risen game
- and why they believe that a hero with a fixed history allows for better and deeper storytelling than a custom character created from scratch
Category: Role Playing
Tags: Risen 2 Dark Waters, role playing Deep Silver and Piranha Bytes today released the sixth and final episode of the six part making of series for the game Risen 2: Dark Waters.
This time, the developers from Piranha Bytes elaborate on:
- how they approached the creation of a game by first designing the game world and the reasons why inhabitants live in certain locations - as a basis to create believable storylines and quests
- how the NPCs react to players choices in dialogues and how the 150.000 spoken words craft the personalization of the game
- why they decided to change the character development in contrast to the first Risen game
- and why they believe that a hero with a fixed history allows for better and deeper storytelling than a custom character created from scratch
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