Diablo III Developer Diaries, Part Four
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Uploaded: 2am - May 2, 2012
Duration: 05:54
Views: 245
On March 21, 2012, with Diablo III nearly finished and a release date of May 15, 2012 finalized, Lead Software Engineer Jason Regier, Game Director Jay Wilson, and Art Director Christian Lichtner returned to the studio, and talked about the time required to make a quality game, how the team approached the skill system, the rune system, and community feedback.
For more information, additional exclusive interviews, artwork, and more, visit the Diablo III "Darkness Falls, Heroes Rise." website:
http://reveal.diablo3.com
Category: Role Playing
Tags: Diablo III, Diablo, D3, Dev Diary, Jay Wilson, Christian Lichtner, Jason Regier, Darkness Falls, Hereos Rise, #HeroesRise, Blizzard, Blizzard Entertainment On March 21, 2012, with Diablo III nearly finished and a release date of May 15, 2012 finalized, Lead Software Engineer Jason Regier, Game Director Jay Wilson, and Art Director Christian Lichtner returned to the studio, and talked about the time required to make a quality game, how the team approached the skill system, the rune system, and community feedback.
For more information, additional exclusive interviews, artwork, and more, visit the Diablo III "Darkness Falls, Heroes Rise." website:
http://reveal.diablo3.com
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