Reviewer: GTL Admin
Genre: First-Person Action
Release Date: 10-09-2012
Developer: Arkane Studios
Publisher: Bethesda Softworks
Mon 19 Nov 12
Gameplay includes a single player campaign based around the main character that then has to work together with a group called the resistance who find the people who had a hand in framing you and your job is to get revenge against those who conspired against you. There is an interesting twist here though; you don't have to complete the assassination in any certain way. There are many paths to travel and you may stumble upon a thug who offers you a certain task to complete and in return may offer you an item or to take out the target for you. The only problem I found is that they make it too easy to complete the mission, sometimes even being handed to you on a silver platter. As simple as that sounds, don’t get lulled into a sense of serenity as, indefinitely, you will come across some seemingly impossible tasks. The magical powers you possess definitely provides you a huge advantage over the enemies until later in the game where you come across enemies with similar powers at which time it gets tougher. In this game you can take a completely stealth based/non-lethal route, you can take the lethal route and just fight your way to the target, or you can combine the two.
The graphics in this game are remarkable, showing off the amazing capabilities of Unreal Engine 3. You can get a good feel for the setting and for the characters with their well detailed animations and models. The lighting is magnificent and even in the daylight it still gave allowances for lurking in the shadows. The animations were well done and without many issues or bugs, they seemed to flow very well. Although I do admit the facial expressions could have been done a bit better given that they are working with the capabilities of the Unreal Engine. Overall it gave a good feel for the Victorian era styled art being set in the future, or more of an alternate universe.
The same composer for the hit series Dexter scores the music for Dishonored and does a great job of conveying the steampunk style atmosphere of the game. The voice cast includes thoroughly award winning members and you’ll never forget the government propaganda being constantly broadcast throughout the city by Carrie Fisher. The overall sound in Dishonored isn’t very notable, although the sound effects weren't cheap or dull, there was more potential for improvement. You could tell the direction of where the sound was coming from which gave good room for listening for guards talking or walking and avoiding them. During casting a spell, this creepy and dark voice would speak a word, whether in English or gibberish, that helped you understand the fact that the main character is being the lesser of two evils by using dark magic to help him in his path of revenge.
In the end the game was quite appealing and satisfying to play. Dishonored makes a leap towards a more open and interactive style of gameplay that are arising these days and it gives us hope that companies will stray away from consistently producing linear games with linear gameplay and storylines. There was dynamic combat, also giving way to creativity in how you take out your opponents creating the urge to find new paths to take to get around or even complete your mission in a non-lethal manner. Sometimes you just want to hack and slash through everyone standing in your way but Dishonored give you other choices. With all these options available, why wouldn't you take advantage of them? It’s like having a slice of cake placed right under your nose, wouldn't you take a bite?