NeverDead



Reviewer: GTL Admin
Genre: Action
Release Date: 01-31-2012
Developer: Konami
Publisher: Rebellion Studios
Official Website
Review Date:
Mon 21 May 12
7.8
About Scoring

0.0
NeverDead is a Third-person Shooter with tons of action where you not only dual wield a selection of guns, you also have the power of a butterfly sword. The game features demons that are creating havoc in a near-future city and it's your job to kill them with every one of them with different effects and strategies that you can use in their disposal. You play as an immortal demon hunter accompanied by a ragtag mortal sidekick, who isn't as cool as the playable character but has to keep your character in check, since he is seemingly lazy and incompetent at times.

The main character that you play as is Bryce Boltzmann, an immortal demon hunter, accompanied by Arcadia, your mortal sidekick. You start out fighting seemingly unimportant demons that continue to annoy you around every corner, but later the game erupts into something bigger and you realize that there is something more important afoot. You wield a somewhat powerful firearm arsenal that has no kickback whatsoever, and an awesome butterfly sword that can basically be used to eliminate most demons and allow you to advance forward. The sword was my personal favorite weapon because of its innovative design where you control each strike with the flicking of the right stick.

This is the first game I've played that allows immortality without cheat codes; I mean, technically you can still die but that's very circumstantial. Instead you end up losing body parts and use regenerative powers to reattach them and evade death – hence, he's never dead. Even when you've been torn into pieces you can roll around as a head to collect and reattach your lost parts. This original form of game play can produce some hilarious moments as well as allow for some unique forms of combat like chucking your arm into a swarm of monsters while the gun is still firing, essentially wiping them all out. In some cases you will need to purposely detach your head in order to gain access to some parts of the map. That was definitely a fun part.

It plays like a typical third-person shooter, other then the fact that most TPSs have a cover function. In this game you don't need to take cover as there are cool dodge moves that you can perform and shoot while doing it. It would, however, be awesome to have more bullet time in the beginning, which is available in the XP store after awhile. The XP store allows you to spend XP gained from killing demons to completing missions which you can spend on abilities that improve the gameplay and can even give funny or helpful abilities like doing more damage that help you kill enemies quicker. The hacking, slashing and shooting can get a bit tedious at times, though I do enjoy the fact that using the sword requires using the right stick to direct the slashes. Still, there's slight hope since later in the game, you leave the enclosed areas and are able to fight in more open environments, which you should enjoy unless you like playing games that are featured indoors. NeverDead is a good entertainment with a decent story, but it all just seems too familiar to typical shooters with the only difference is the immortality, ripping of limbs and endless fights. One thing that intrigued me was the destructible environments, which is a helpful tactic to deal with multiple demons attacking you.

Konami provides us with up-to-date graphics in this game and there is no disappointment in the visuals or the cut scenes, it adds fine detail to the characters and makes them seem more alive which adds to the personality of the character. The shading is also very nice and the animations are appropriate with no glitches; everything worked fine for the most part. There was no disappointment from the graphics part of this game; it still had a slight cartoonish feel to it but it was nevertheless in fine detail.

The voice acting in this game was pretty well done, though Bryce tends to make terrible jokes from time to time. He seems to rather be a dull and lame character trying to fulfill a role of an entertaining character. I think they could've had better dialogue which would present Bryce as more of the badass he's supposed to be. The sound effects fit the game though, for the most part, they may not be realistic. Then again neither is the game, so it fits fine and it's not like anything sounds out of place. The demons growl and grunt, they don't make out of place expressions and everything seems comprehensive in the audio part of this game, other then the cheesy lines.

The game itself was entertaining, but is it game of the year? I don't think so. The voice acting was well done, but the cheesy lines really throw you off and especially the repetition of those tacky lines can get quite annoying. If they removed the gratuitous amounts of violence and softened it up a bit, the cheesy dialogue would totally fit the game for a teen rating, but Konami clearly thought their older audience would enjoy the this, which I didn't. The combat was sub-par and too familiar, so nothing was new there, but it did have some innovative features. The graphics were at least amazing and the sound quality was great too. With a surround sound setup you will hear everything where it's supposed to be. That about sums up this very average game although I don't know why developers don't try to appreciate the demands of their gamers, because they are, in fact the ones, buying the games.
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Yohannes (Guest) :: Thu 12 Jul 12 18:41:: 0.0
I do like the manner in which you have fremad this specific challenge and it does indeed supply me some fodder for thought. On the other hand, because of everything that I have observed, I simply just wish as other reviews pack on that folks remain on point and don't embark on a soap box involving some other news du jour. Yet, thank you for this outstanding point and whilst I do not necessarily agree with this in totality, I respect the point of view.

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